But Rider will help you navigate these packages – Rider’s Go to Declaration and Find Usages actions will help you go directly to the source of referenced packages, and see where it’s being used in your own code. These are read only referenced packages and Rider lists them under the Read Only node.įrom here, you can browse the assets and open the scripts, but you can’t edit the files. When you add a package to the manifest.json file (or use Unity’s own Package Manager) Unity will download the package, store it in a local cache, compile it to one or more assemblies and add these assemblies as references to your project. Unity supports a number of different package types, and Rider will show them all. More importantly, the Packages node will also show all of the packages referenced in your project. This might well only contain a manifest.json file which you can edit in Rider and when saved, Unity will update your project to include the packages you’ve added. Primarily, the Packages node shows you the contents of the Packages folder in the root of your project. This blog post might help clear things up). Unity 2018.2 added these Unity packages directly in the Project view, and Rider 2018.2 is doing the same, by adding a Packages node to the Unity explorer view. Unity has recently introduced a new Package Manager as a new way of packaging and distributing features, including both assets and scripts (not to be confused with Asset Packages, which is how content is packaged up for distribution via the Unity Asset Store. The show hidden files toggle button will show all files in the explorer view that are normally hidden, which is a great way to see your. Similarly, when auto-scroll from source is enabled, the Unity explorer view will highlight whichever file currently has the focus in the editor. One other little feature that the Unity explorer inherits from the Solution explorer view is a new toolbar, with buttons to show all files, scroll to/from source and open the file nesting settings dialog. When auto-scroll to source is checked, Rider will make sure the currently selected file is visible in the editor. ![]() The Unity explorer view should be the default view when you first open a Unity project, but if you don’t see it, simply click the drop down at the top of the Solution Explorer and select your view – Solution, File System or Unity view. In Rider 2018.2, we’ve extended the Unity explorer with two new nodes – Packages and Scratches and Consoles. Rider 2018.1 introduced the Unity explorer as an alternative way of viewing your C# solution, as a view of the Assets folder, in a way familiar to users of Unity’s Project tool window. We’re going to start with a look at how we’ve integrated Unity packages into the Unity Explorer, and future posts will look at new code analysis features, improvements in the Unity Editor integration and more. Rider 2018.2 has been another bumper release for Unity features and updates! Today, we’re going to start a series of blog posts looking at what’s new.
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